using Godot; namespace PokemonLike.Library.Support; public static class Modules { public static bool IsActionJustPressed() => ( Input.IsActionJustPressed("move_up") || Input.IsActionJustPressed("move_down") || Input.IsActionJustPressed("move_left") || Input.IsActionJustPressed("move_right") ); public static bool IsActionPressed() => ( Input.IsActionPressed("move_up") || Input.IsActionPressed("move_down") || Input.IsActionPressed("move_left") || Input.IsActionPressed("move_right") ); public static bool IsActionJustReleased() => ( Input.IsActionJustReleased("move_up") || Input.IsActionJustReleased("move_down") || Input.IsActionJustReleased("move_left") || Input.IsActionJustReleased("move_right") ); }