using Godot; using PokemonLike.Library.Support; namespace PokemonLike.Library.Characters; [GlobalClass] public abstract partial class CharacterInput : Node { [Signal] public delegate void WalkEventHandler(); [Signal] public delegate void TurnEventHandler(); [ExportCategory("Common Input")] [Export] public Vector2 Direction = Vector2.Zero; [Export] public Vector2 TargetPosition = Vector2.Zero; }