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Library/Characters/PlayerInput.cs
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17
Library/Characters/PlayerInput.cs
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using Godot;
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using PokemonLike.Library.Support;
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namespace PokemonLike.Library.Characters;
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[GlobalClass]
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public partial class PlayerInput : CharacterInput
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{
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[ExportCategory("Player Input")]
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[Export] public double HoldThreshold = 0.1f;
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[Export] public double HoldTime = 0.0f;
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public override void _Ready()
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{
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Logger.Info("Loading player input component ...");
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}
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}
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