2025-09-26 20:54:51 -05:00
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using Godot;
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2025-09-27 02:25:34 -05:00
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[SceneTree(root: "Nodes")]
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2025-09-26 20:54:51 -05:00
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public partial class TestingInterface : Control
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{
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2025-09-27 02:25:34 -05:00
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[GodotOverride]
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void OnReady()
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{
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GD.Print("TestingInterface::OnReady");
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}
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public override partial void _Ready();
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2025-09-26 20:54:51 -05:00
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}
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