[gd_resource type="VisualShader" load_steps=68 format=3 uid="uid://bbm1mcx0yed5n"]

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_gjxn1"]
default_input_values = [0, 0.0, 1, 255.0]
linked_parent_graph_frame = 13
operator = 2

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_klf5v"]
size = Vector2(1904, 482)
title = "Y"
attached_nodes = PackedInt32Array(12, 14, 15, 54)

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_dynwm"]
default_input_values = [0, 0.0, 1, 16.0]
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operator = 1

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_e18cs"]
default_input_values = [0, 0.0, 1, 219.0]
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operator = 3

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_xwkgv"]
size = Vector2(1904, 482)
title = "U"
attached_nodes = PackedInt32Array(19, 18, 17, 55)

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_xi8bo"]
default_input_values = [0, 0.0, 1, 255.0]
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operator = 2

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_m4cy3"]
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linked_parent_graph_frame = 16
operator = 1

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_c88af"]
default_input_values = [0, 0.0, 1, 224.0]
linked_parent_graph_frame = 16
operator = 3

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_irm8c"]
default_input_values = [0, 0.0, 1, 224.0]
linked_parent_graph_frame = 23
operator = 3

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3yd7p"]
default_input_values = [0, 0.0, 1, 128.0]
linked_parent_graph_frame = 23
operator = 1

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_2f3o8"]
default_input_values = [0, 0.0, 1, 255.0]
linked_parent_graph_frame = 23
operator = 2

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_4mxkt"]
size = Vector2(1884, 482)
title = "V"
attached_nodes = PackedInt32Array(21, 22, 20, 53)

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_i83mv"]
linked_parent_graph_frame = 26
operator = 2

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3704p"]
linked_parent_graph_frame = 26

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_78tac"]
size = Vector2(444, 473)
title = "R"
attached_nodes = PackedInt32Array(24, 25, 79)

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_eb1ae"]
linked_parent_graph_frame = 32
operator = 2

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_q3gtp"]
linked_parent_graph_frame = 32
operator = 2

[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_gjxn1"]
linked_parent_graph_frame = 39
input_name = "uv"

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_i0sxv"]
linked_parent_graph_frame = 32
operator = 1

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_2cmh5"]
linked_parent_graph_frame = 32
operator = 1

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_2qxuc"]
size = Vector2(684, 305)
title = "G"
attached_nodes = PackedInt32Array(29, 31, 30, 28)

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_x7ioe"]
size = Vector2(464, 285)
title = "B"
attached_nodes = PackedInt32Array(34, 35)

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_es6lc"]
linked_parent_graph_frame = 33
operator = 2

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_wiep3"]
linked_parent_graph_frame = 33

[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_3ejn6"]

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_gjxn1"]
size = Vector2(1604, 665)
title = "uv"
attached_nodes = PackedInt32Array(40, 52, 3, 9, 42, 43, 44, 45, 46, 47, 48, 51, 50)

[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_gjxn1"]
parameter_name = "y_data"

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_klf5v"]
default_input_values = [0, Vector2(0, 0), 1, Vector2(0.5, 0.5)]
expanded_output_ports = [0]
linked_parent_graph_frame = 39
op_type = 0
operator = 1

[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_e18cs"]
linked_parent_graph_frame = 39
function = 1

[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_xwkgv"]
linked_parent_graph_frame = 39
function = 0

[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_xi8bo"]
linked_parent_graph_frame = 39
op_type = 0

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_4mxkt"]
linked_parent_graph_frame = 39
operator = 2

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_78tac"]
linked_parent_graph_frame = 39
operator = 2

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_uw8gt"]
linked_parent_graph_frame = 39
operator = 2

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_2qxuc"]
linked_parent_graph_frame = 39
operator = 2

[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_klf5v"]
parameter_name = "u_data"

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3ejn6"]
linked_parent_graph_frame = 39
operator = 1

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_hb5b7"]
linked_parent_graph_frame = 39

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_gjxn1"]
default_input_values = [0, Vector2(0, 0), 1, Vector2(0.5, 0.5)]
linked_parent_graph_frame = 39
op_type = 0

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_dynwm"]
linked_parent_graph_frame = 23
size = Vector2(1204, 401)
title = "v_uv"
attached_nodes = PackedInt32Array(61, 68, 64, 85, 73, 86)

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_e18cs"]
linked_parent_graph_frame = 13
size = Vector2(1224, 401)
title = "y_uv"
attached_nodes = PackedInt32Array(56, 57, 58, 81, 71, 82)

[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_xi8bo"]
linked_parent_graph_frame = 16
size = Vector2(1224, 401)
title = "u_uv"
attached_nodes = PackedInt32Array(60, 69, 65, 83, 72, 84)

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_dynwm"]
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)]
linked_parent_graph_frame = 54
op_type = 0
operator = 2

[sub_resource type="VisualShaderNodeExpression" id="VisualShaderNodeExpression_e18cs"]
linked_parent_graph_frame = 54
size = Vector2(496, 160)
expression = "y_uv = vec2(textureSize(y_data, 0));"

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_xwkgv"]
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)]
linked_parent_graph_frame = 54
op_type = 0
operator = 3

[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_dynwm"]
parameter_name = "v_data"

[sub_resource type="VisualShaderNodeExpression" id="VisualShaderNodeExpression_klf5v"]
linked_parent_graph_frame = 55
size = Vector2(496, 160)
expression = "u_uv = vec2(textureSize(u_data, 0));"

[sub_resource type="VisualShaderNodeExpression" id="VisualShaderNodeExpression_dynwm"]
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size = Vector2(496, 160)
expression = "v_uv = vec2(textureSize(v_data, 0));"

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_xi8bo"]
operator = 3

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_m4cy3"]
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)]
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op_type = 0
operator = 3

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_c88af"]
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op_type = 0
operator = 3

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_irm8c"]
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operator = 2

[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3yd7p"]
linked_parent_graph_frame = 55
operator = 2

[sub_resource type="VisualShaderNodeVec2Parameter" id="VisualShaderNodeVec2Parameter_e18cs"]
parameter_name = "resolution"

[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_2f3o8"]
constant = 2.0

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_4mxkt"]
expanded_output_ports = [0]
linked_parent_graph_frame = 54
source = 5

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_i83mv"]
expanded_output_ports = [0]
linked_parent_graph_frame = 55
source = 5

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_3704p"]
expanded_output_ports = [0]
linked_parent_graph_frame = 53
source = 5

[sub_resource type="VisualShaderNodeReroute" id="VisualShaderNodeReroute_gjxn1"]
linked_parent_graph_frame = 26

[sub_resource type="VisualShaderNodeVec4Parameter" id="VisualShaderNodeVec4Parameter_xwkgv"]
expanded_output_ports = [0]
parameter_name = "color_profile"

[sub_resource type="VisualShaderNodeParameterRef" id="VisualShaderNodeParameterRef_klf5v"]
linked_parent_graph_frame = 54
parameter_name = "y_data"
param_type = 9

[sub_resource type="VisualShaderNodeParameterRef" id="VisualShaderNodeParameterRef_dynwm"]
linked_parent_graph_frame = 54
parameter_name = "y_data"
param_type = 9

[sub_resource type="VisualShaderNodeParameterRef" id="VisualShaderNodeParameterRef_e18cs"]
linked_parent_graph_frame = 55
parameter_name = "u_data"
param_type = 9

[sub_resource type="VisualShaderNodeParameterRef" id="VisualShaderNodeParameterRef_xwkgv"]
linked_parent_graph_frame = 55
parameter_name = "u_data"
param_type = 9

[sub_resource type="VisualShaderNodeParameterRef" id="VisualShaderNodeParameterRef_xi8bo"]
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parameter_name = "v_data"
param_type = 9

[sub_resource type="VisualShaderNodeParameterRef" id="VisualShaderNodeParameterRef_m4cy3"]
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parameter_name = "v_data"
param_type = 9

[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_xi8bo"]
linked_parent_graph_frame = 39
parameter_name = "rotation"

[resource]
code = "shader_type canvas_item;
render_mode blend_disabled;

uniform sampler2D y_data;
uniform sampler2D u_data;
uniform sampler2D v_data;
uniform vec4 color_profile;
uniform vec2 resolution;
uniform float rotation;



void fragment() {
// Vector4Parameter:8
	vec4 n_out8p0 = color_profile;
	float n_out8p1 = n_out8p0.r;
	float n_out8p2 = n_out8p0.g;
	float n_out8p3 = n_out8p0.b;
	float n_out8p4 = n_out8p0.a;


// Vector2Parameter:7
	vec2 n_out7p0 = resolution;


// FloatConstant:70
	float n_out70p0 = 2.000000;


// VectorOp:63
	vec3 n_out63p0 = vec3(n_out7p0, 0.0) / vec3(n_out70p0);


// Input:3
	vec2 n_out3p0 = UV;


// VectorOp:40
	vec2 n_in40p1 = vec2(0.50000, 0.50000);
	vec2 n_out40p0 = n_out3p0 - n_in40p1;
	float n_out40p1 = n_out40p0.r;
	float n_out40p2 = n_out40p0.g;


// FloatParameter:9
	float n_out9p0 = rotation;


// FloatFunc:42
	float n_out42p0 = cos(n_out9p0);


// FloatOp:45
	float n_out45p0 = n_out40p1 * n_out42p0;


// FloatFunc:43
	float n_out43p0 = sin(n_out9p0);


// FloatOp:48
	float n_out48p0 = n_out40p2 * n_out43p0;


// FloatOp:50
	float n_out50p0 = n_out45p0 - n_out48p0;


// FloatOp:46
	float n_out46p0 = n_out40p1 * n_out43p0;


// FloatOp:47
	float n_out47p0 = n_out40p2 * n_out42p0;


// FloatOp:51
	float n_out51p0 = n_out46p0 + n_out47p0;


// VectorCompose:44
	vec2 n_out44p0 = vec2(n_out50p0, n_out51p0);


// VectorOp:52
	vec2 n_in52p1 = vec2(0.50000, 0.50000);
	vec2 n_out52p0 = n_out44p0 + n_in52p1;


// VectorOp:68
	vec3 n_out68p0 = n_out63p0 * vec3(n_out52p0, 0.0);


	vec2 n_out61p0;
// Expression:61
	n_out61p0 = vec2(0.0, 0.0);
	{
		n_out61p0 = vec2(textureSize(v_data, 0));
	}


// VectorOp:64
	vec2 n_out64p0 = vec2(n_out68p0.xy) / n_out61p0;


	vec4 n_out73p0;
// Texture2D:73
	n_out73p0 = texture(v_data, n_out64p0);
	float n_out73p1 = n_out73p0.r;


// FloatOp:22
	float n_in22p1 = 255.00000;
	float n_out22p0 = n_out73p1 * n_in22p1;


// FloatOp:21
	float n_in21p1 = 128.00000;
	float n_out21p0 = n_out22p0 - n_in21p1;


// FloatOp:20
	float n_in20p1 = 224.00000;
	float n_out20p0 = n_out21p0 / n_in20p1;


// FloatOp:24
	float n_out24p0 = n_out8p1 * n_out20p0;


// VectorOp:56
	vec2 n_out56p0 = n_out7p0 * n_out52p0;


	vec2 n_out57p0;
// Expression:57
	n_out57p0 = vec2(0.0, 0.0);
	{
		n_out57p0 = vec2(textureSize(y_data, 0));
	}


// VectorOp:58
	vec2 n_out58p0 = n_out56p0 / n_out57p0;


	vec4 n_out71p0;
// Texture2D:71
	n_out71p0 = texture(y_data, n_out58p0);
	float n_out71p1 = n_out71p0.r;


// FloatOp:12
	float n_in12p1 = 255.00000;
	float n_out12p0 = n_out71p1 * n_in12p1;


// FloatOp:14
	float n_in14p1 = 16.00000;
	float n_out14p0 = n_out12p0 - n_in14p1;


// FloatOp:15
	float n_in15p1 = 219.00000;
	float n_out15p0 = n_out14p0 / n_in15p1;


// FloatOp:25
	float n_out25p0 = n_out24p0 + n_out15p0;


// Reroute:79
	float n_out79p0 = n_out15p0;


// VectorOp:69
	vec3 n_out69p0 = n_out63p0 * vec3(n_out52p0, 0.0);


	vec2 n_out60p0;
// Expression:60
	n_out60p0 = vec2(0.0, 0.0);
	{
		n_out60p0 = vec2(textureSize(u_data, 0));
	}


// VectorOp:65
	vec2 n_out65p0 = vec2(n_out69p0.xy) / n_out60p0;


	vec4 n_out72p0;
// Texture2D:72
	n_out72p0 = texture(u_data, n_out65p0);
	float n_out72p1 = n_out72p0.r;


// FloatOp:17
	float n_in17p1 = 255.00000;
	float n_out17p0 = n_out72p1 * n_in17p1;


// FloatOp:18
	float n_in18p1 = 128.00000;
	float n_out18p0 = n_out17p0 - n_in18p1;


// FloatOp:19
	float n_in19p1 = 224.00000;
	float n_out19p0 = n_out18p0 / n_in19p1;


// FloatOp:29
	float n_out29p0 = n_out8p2 * n_out19p0;


// FloatOp:30
	float n_out30p0 = n_out79p0 - n_out29p0;


// FloatOp:28
	float n_out28p0 = n_out20p0 * n_out8p3;


// FloatOp:31
	float n_out31p0 = n_out30p0 - n_out28p0;


// FloatOp:34
	float n_out34p0 = n_out8p4 * n_out19p0;


// FloatOp:35
	float n_out35p0 = n_out15p0 + n_out34p0;


// VectorCompose:36
	vec3 n_out36p0 = vec3(n_out25p0, n_out31p0, n_out35p0);


// Output:0
	COLOR.rgb = n_out36p0;


}
"
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modes/blend = 5
flags/light_only = false
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nodes/fragment/8/position = Vector2(1440, -2340)
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nodes/fragment/12/node = SubResource("VisualShaderNodeFloatOp_gjxn1")
nodes/fragment/12/position = Vector2(1140, -1800)
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nodes/fragment/57/input_ports = "0,8,y_data;"
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nodes/fragment/60/output_ports = "0,3,u_uv;"
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nodes/fragment/61/position = Vector2(80, -720)
nodes/fragment/61/size = Vector2(496, 160)
nodes/fragment/61/input_ports = "0,8,v_data;"
nodes/fragment/61/output_ports = "0,3,v_uv;"
nodes/fragment/61/expression = "v_uv = vec2(textureSize(v_data, 0));"
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nodes/fragment/63/position = Vector2(-460, -1700)
nodes/fragment/64/node = SubResource("VisualShaderNodeVectorOp_m4cy3")
nodes/fragment/64/position = Vector2(620, -880)
nodes/fragment/65/node = SubResource("VisualShaderNodeVectorOp_c88af")
nodes/fragment/65/position = Vector2(640, -1380)
nodes/fragment/68/node = SubResource("VisualShaderNodeVectorOp_irm8c")
nodes/fragment/68/position = Vector2(-120, -880)
nodes/fragment/69/node = SubResource("VisualShaderNodeVectorOp_3yd7p")
nodes/fragment/69/position = Vector2(-120, -1380)
nodes/fragment/70/node = SubResource("VisualShaderNodeFloatConstant_2f3o8")
nodes/fragment/70/position = Vector2(-660, -1660)
nodes/fragment/71/node = SubResource("VisualShaderNodeTexture_4mxkt")
nodes/fragment/71/position = Vector2(860, -1840)
nodes/fragment/72/node = SubResource("VisualShaderNodeTexture_i83mv")
nodes/fragment/72/position = Vector2(860, -1340)
nodes/fragment/73/node = SubResource("VisualShaderNodeTexture_3704p")
nodes/fragment/73/position = Vector2(840, -840)
nodes/fragment/79/node = SubResource("VisualShaderNodeReroute_gjxn1")
nodes/fragment/79/position = Vector2(1960, -1800)
nodes/fragment/81/node = SubResource("VisualShaderNodeParameterRef_klf5v")
nodes/fragment/81/position = Vector2(-120, -1660)
nodes/fragment/82/node = SubResource("VisualShaderNodeParameterRef_dynwm")
nodes/fragment/82/position = Vector2(640, -1660)
nodes/fragment/83/node = SubResource("VisualShaderNodeParameterRef_e18cs")
nodes/fragment/83/position = Vector2(-120, -1160)
nodes/fragment/84/node = SubResource("VisualShaderNodeParameterRef_xwkgv")
nodes/fragment/84/position = Vector2(640, -1160)
nodes/fragment/85/node = SubResource("VisualShaderNodeParameterRef_xi8bo")
nodes/fragment/85/position = Vector2(-120, -660)
nodes/fragment/86/node = SubResource("VisualShaderNodeParameterRef_m4cy3")
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